Market analysis for time manipulation games on Steam

Indie game • 4K+ copies sold • $62K+ revenue

Indie game • 17K+ copies sold • $190K+ revenue

Indie game • 18K+ copies sold • $186K+ revenue

Indie game • 2K+ copies sold • $7K+ revenue

Indie game • 13K+ copies sold • $135K+ revenue

Indie game • 1M+ copies sold • $20K+ revenue

Indie game • 4K+ copies sold • $62K+ revenue

Hobbyist game • 31K+ copies sold • $159K+ revenue

Indie game • 4K+ copies sold • $43K+ revenue

AA game • 4K+ copies sold • $83K+ revenue

Indie game • $10K+ revenue

AA game • 251K+ copies sold • $674K+ revenue

Indie game • 1K+ copies sold • $29K+ revenue

AA game • 1K+ copies sold • $12K+ revenue

Indie game • 23K+ copies sold • $243K+ revenue

Indie game • 3K+ copies sold • $48K+ revenue

AA game • 5K+ copies sold • $41K+ revenue

Indie game • 2K+ copies sold • $21K+ revenue

Indie game • 3K+ copies sold • $40K+ revenue

Indie game • 13K+ copies sold • $95K+ revenue

Indie game • 2K+ copies sold • $35K+ revenue

Indie game • 61K+ copies sold • $320K+ revenue

Indie game • 10K+ copies sold • $101K+ revenue

Indie game • 7K+ copies sold • $55K+ revenue

Indie game • 3K+ copies sold • $54K+ revenue

Indie game • 4K+ copies sold • $22K+ revenue

Indie game • 29K+ copies sold • $238K+ revenue

Indie game • 36K+ copies sold • $225K+ revenue

Indie game • 5K+ copies sold • $29K+ revenue

AA game • 2K+ copies sold • $28K+ revenue

Indie game • 11K+ copies sold • $55K+ revenue

Indie game • 8K+ copies sold • $98K+ revenue

Indie game • 2K+ copies sold • $27K+ revenue

Indie game • 11K+ copies sold • $70K+ revenue

Indie game • 3K+ copies sold • $30K+ revenue

Indie game • 4K+ copies sold • $25K+ revenue

Indie game • 2K+ copies sold • $21K+ revenue

Indie game • 2K+ copies sold • $15K+ revenue

Indie game • 12K+ copies sold • $202K+ revenue

Indie game • 13K+ copies sold • $195K+ revenue

Indie game • 20K+ copies sold • $111K+ revenue

Indie game • 17K+ copies sold • $98K+ revenue

Indie game • 9K+ copies sold • $73K+ revenue

Indie game • 2K+ copies sold • $17K+ revenue

Indie game • 39K+ copies sold • $46K+ revenue

Hobbyist game • 7K+ copies sold • $7K+ revenue

Hobbyist game • 12K+ copies sold

Indie game • 11K+ copies sold • $25K+ revenue

Indie game • 2K+ copies sold • $21K+ revenue

Indie game • 3K+ copies sold • $18K+ revenue