Market analysis for time manipulation games on Steam
Indie game • 5K+ copies sold • $94K+ revenue
Indie game • 17K+ copies sold • $182K+ revenue
AA game • 3K+ copies sold • $79K+ revenue
Indie game • $6K+ revenue
Hobbyist game • 30K+ copies sold • $155K+ revenue
Indie game • 6K+ copies sold • $65K+ revenue
AA game • 249K+ copies sold • $680K+ revenue
Indie game • 4K+ copies sold • $43K+ revenue
AA game • 4K+ copies sold • $89K+ revenue
Indie game • 4K+ copies sold • $45K+ revenue
Indie game • 5K+ copies sold • $69K+ revenue
Indie game • 2K+ copies sold • $33K+ revenue
Indie game • 5K+ copies sold • $28K+ revenue
AA game • 1K+ copies sold • $10K+ revenue
Indie game • 14K+ copies sold • $105K+ revenue
Indie game • 34K+ copies sold • $215K+ revenue
Indie game • 9K+ copies sold • $94K+ revenue
Indie game • 54K+ copies sold • $281K+ revenue
Indie game • 11K+ copies sold • $59K+ revenue
Indie game • 1K+ copies sold • $18K+ revenue
Indie game • 12K+ copies sold • $192K+ revenue
Indie game • 6K+ copies sold • $126K+ revenue
Indie game • 8K+ copies sold • $98K+ revenue
Indie game • 2K+ copies sold • $12K+ revenue
Indie game • 2K+ copies sold • $19K+ revenue
Indie game • 29K+ copies sold • $252K+ revenue
Indie game • 15K+ copies sold • $248K+ revenue
Indie game • 4K+ copies sold • $72K+ revenue
Indie game • 3K+ copies sold • $29K+ revenue
AA game • 1K+ copies sold • $20K+ revenue
Indie game • 20K+ copies sold • $111K+ revenue
Indie game • 9K+ copies sold • $72K+ revenue
Indie game • 4K+ copies sold • $31K+ revenue
Indie game • 2K+ copies sold • $16K+ revenue
Indie game • 4K+ copies sold • $27K+ revenue
Indie game • 16K+ copies sold • $105K+ revenue
Indie game • 36K+ copies sold • $42K+ revenue
Hobbyist game • 37K+ copies sold
Indie game • 11K+ copies sold • $81K+ revenue
Indie game • 8K+ copies sold • $34K+ revenue
Indie game • 2K+ copies sold • $20K+ revenue
Indie game • 35K+ copies sold • $157K+ revenue
Indie game • 15K+ copies sold • $68K+ revenue
Indie game • 2K+ copies sold • $30K+ revenue
Indie game • 5K+ copies sold • $11K+ revenue
Indie game • 4K+ copies sold • $10K+ revenue
Hobbyist game • $9K+ revenue
Indie game • 11K+ copies sold • $89K+ revenue
Indie game • 2K+ copies sold • $16K+ revenue
Indie game • 100K+ copies sold • $115K+ revenue