Market analysis for time manipulation games on Steam
Indie game • 5K+ copies sold • $94K+ revenue
AA game • 3K+ copies sold • $84K+ revenue
Indie game • 16K+ copies sold • $192K+ revenue
Indie game • 7K+ copies sold • $75K+ revenue
Hobbyist game • 30K+ copies sold • $155K+ revenue
AA game • 250K+ copies sold • $679K+ revenue
Indie game • 4K+ copies sold • $44K+ revenue
Indie game • $6K+ revenue
AA game • 4K+ copies sold • $90K+ revenue
Indie game • 5K+ copies sold • $72K+ revenue
Indie game • $21K+ revenue
Indie game • $5K+ revenue
Indie game • 5K+ copies sold • $28K+ revenue
AA game • 1K+ copies sold • $11K+ revenue
Indie game • 13K+ copies sold • $102K+ revenue
Indie game • 10K+ copies sold • $97K+ revenue
Indie game • 3K+ copies sold • $55K+ revenue
Indie game • 1K+ copies sold • $21K+ revenue
Indie game • 54K+ copies sold • $285K+ revenue
Indie game • 35K+ copies sold • $218K+ revenue
Indie game • 11K+ copies sold • $56K+ revenue
Indie game • 6K+ copies sold • $126K+ revenue
Indie game • 30K+ copies sold • $257K+ revenue
Indie game • 12K+ copies sold • $185K+ revenue
Indie game • 8K+ copies sold • $98K+ revenue
Indie game • 2K+ copies sold • $19K+ revenue
Indie game • 2K+ copies sold • $13K+ revenue
Indie game • 5K+ copies sold • $39K+ revenue
Indie game • 3K+ copies sold • $30K+ revenue
AA game • 1K+ copies sold • $23K+ revenue
Indie game • 15K+ copies sold • $248K+ revenue
Indie game • 9K+ copies sold • $72K+ revenue
Indie game • 9K+ copies sold • $60K+ revenue
Indie game • 2K+ copies sold • $16K+ revenue
Indie game • 20K+ copies sold • $111K+ revenue
Indie game • 15K+ copies sold • $92K+ revenue
Indie game • 3K+ copies sold • $18K+ revenue
Indie game • 37K+ copies sold • $43K+ revenue
Indie game • 2K+ copies sold • $20K+ revenue
Indie game • 5K+ copies sold • $11K+ revenue
Hobbyist game • 38K+ copies sold
Indie game • 8K+ copies sold • $34K+ revenue
Indie game • 2K+ copies sold • $29K+ revenue
Indie game • 3K+ copies sold • $17K+ revenue
Indie game • 1K+ copies sold • $14K+ revenue
Indie game • 4K+ copies sold • $10K+ revenue
Indie game • 36K+ copies sold • $161K+ revenue
Indie game • 12K+ copies sold • $86K+ revenue
Indie game • 1K+ copies sold • $23K+ revenue
Hobbyist game • $9K+ revenue