Market analysis for time manipulation games on Steam

Indie game • 2K+ copies sold • $7K+ revenue

AA game • 4K+ copies sold • $90K+ revenue

Indie game • 1M+ copies sold • $20K+ revenue

Indie game • 16K+ copies sold • $190K+ revenue

Indie game • 5K+ copies sold • $98K+ revenue

Hobbyist game • 30K+ copies sold • $155K+ revenue

AA game • 250K+ copies sold • $677K+ revenue

Indie game • $7K+ revenue

Indie game • 4K+ copies sold • $43K+ revenue

Indie game • 3K+ copies sold • $36K+ revenue

Indie game • 1K+ copies sold • $25K+ revenue

AA game • 4K+ copies sold • $90K+ revenue

Indie game • 5K+ copies sold • $77K+ revenue

Indie game • 5K+ copies sold • $28K+ revenue

Indie game • 1K+ copies sold • $15K+ revenue

AA game • 1K+ copies sold • $11K+ revenue

Indie game • 13K+ copies sold • $100K+ revenue

Indie game • 10K+ copies sold • $96K+ revenue

Indie game • 1K+ copies sold • $24K+ revenue

Indie game • 56K+ copies sold • $291K+ revenue

Indie game • 3K+ copies sold • $55K+ revenue

Indie game • 35K+ copies sold • $218K+ revenue

Indie game • 11K+ copies sold • $56K+ revenue

Indie game • 6K+ copies sold • $124K+ revenue

Indie game • 6K+ copies sold • $41K+ revenue

Indie game • 2K+ copies sold • $26K+ revenue

Indie game • 30K+ copies sold • $259K+ revenue

Indie game • 13K+ copies sold • $192K+ revenue

Indie game • 8K+ copies sold • $98K+ revenue

AA game • 1K+ copies sold • $24K+ revenue

Indie game • 2K+ copies sold • $20K+ revenue

Indie game • 3K+ copies sold • $31K+ revenue

Indie game • 3K+ copies sold • $20K+ revenue

Indie game • 2K+ copies sold • $14K+ revenue

Indie game • 15K+ copies sold • $248K+ revenue

Indie game • 9K+ copies sold • $80K+ revenue

AA game • 2K+ copies sold • $17K+ revenue

Indie game • 9K+ copies sold • $72K+ revenue

Indie game • 11K+ copies sold • $71K+ revenue

Indie game • 20K+ copies sold • $111K+ revenue

Indie game • 15K+ copies sold • $90K+ revenue

Indie game • 2K+ copies sold • $17K+ revenue

Indie game • 2K+ copies sold • $19K+ revenue

Indie game • 37K+ copies sold • $44K+ revenue

Indie game • 2K+ copies sold • $21K+ revenue

Hobbyist game • 39K+ copies sold

Indie game • 12K+ copies sold • $89K+ revenue

Indie game • 8K+ copies sold • $34K+ revenue

Indie game • 2K+ copies sold • $31K+ revenue

Indie game • 10K+ copies sold • $23K+ revenue